Nintendo’s big Christmas 2025 videogame release is Metroid Prime 4: Beyond, a sci-fi exploration adventure in which female intergalactic bounty-hunter Samus Aran fights various hideous alien beings like Space Pirates, Metroids, and Mexicans (more on such videogame-based anti-immigrant memes later on). You wouldn’t immediately know Samus is female, however, due to the bulky nature of her rather masculine body-armor and visored helmet. This fact has allowed the usual gang of activist loons to pose the question: is Samus actually trans?
The first game in the series, called simply Metroid, appeared on Nintendo’s original NES console in 1986 and came with an instruction booklet which misleadingly used either male pronouns (in the West) or gender-neutral ones (in Japan) to describe Samus, the idea being that, once the player completed the game, they would gain a massive surprise when Samus finally removed her space-suit to reveal a bikini beneath, meaning you had been unknowingly pretending to be a girl all along. Some took this as a feminist message on Nintendo’s behalf, but the company’s designers simply thought it would be a “cool” shock-twist for an ending, the gaming equivalent of The Crying Game, in 8-bit genital reverse.
Oh, Mr Wu!
For the 1994 16-bit SNES sequel, Super Metroid, Nintendo published a Japan-only tie-in guide-book featuring maps and Q&A sessions with the developers. One Nintendo graphic artist, Hirofumi Matsuoka, was asked if there were any secrets about Samus only he knew. Hirofumi answered “She’s a Newhalf!”, a mocking Japanese term essentially meaning “She’s a tranny!” This was obviously just a joke, something Matsuoka felt compelled to confirm in a subsequent interview.
Why did Matsuoka need to confirm this? Because, over two decades later, in 2015, a transgender videogame programmer called Brianna Wu co-wrote an article in feminist publication The Mary Sue, proclaiming that, as the piece’s headline blared, “Metroid’s Samus Aran is a Transgender Woman: Deal With It’. Wu (born John Flynt) is a left-winger who had previously tried to stand as a Democrat candidate for Congress, although he has since fallen out with the party over his pro-Israel stance. He is also very worried that rogue astronauts – or maybe even Zebesian Space Pirates – may one day drop large rocks onto Earth from the moon, crushing our cities with the force of hundreds of nuclear bombs. Perhaps a Zionist astronaut will drop one on Palestine and solve the whole issue for good?
Wu’s main piece of evidence Samus is trans was Hirofumi Matsuoka’ 1994 quip, although even Wu himself admitted “It’s possible to interpret this as an ugly joke about Samus’ traditionally masculine appearance … equivalent to Matsuoka laughing and remarking, ‘Yeah, Samus has a dick!’”. The other best argument Wu had that Samus is transgender was that Nintendo originally made the character that way, then subsequently backtracked, but heterosexual male Metroid fans could never admit this, as they had subsequently masturbated over instruction manual images of Samus shorn of her spacesuit, thus making them all unknowingly gay, a “fact” they just could not bear to admit:
Over the years, Nintendo has slowly altered Samus’s design into a petite blonde woman with large breasts. Finding her sexually attractive, some gamers are flat-out uncomfortable thinking about her as a transgender woman.
Wu reproduces a social media exchange in which a skeptical Metroid player points out to a trans activist that, in cinematic flashback scenes in certain series entries, Samus is clearly depicted as a little girl. The trans activist’s response is to feign surprise that Nintendo included a depiction of a three-year-old child’s genitalia in the game.
Wu’s point is that we all simply automatically presume any given normal videogame character is “cisgender”, based upon how they present visually, when, in fact, none of us have ever seen Super Mario’s penis or Princess Peach’s vagina, so how do we know for sure? Have any Metroid players ever medically examined Samus’ genitals? No, of course not – so Wu rests his case, calling all arguments to the contrary trans “erasure”. A mentally normal person may argue back that, if it looks like a duck, walks like a duck, and quacks like a duck, then it is incumbent upon someone who claims the duck is really an elephant in disguise to provide some actual proof of this theory – but, as Wu quotes another activist as saying, “Requiring proof is hugely problematic.”
This is very handy, as it allows endless subsequent articles to be published on websites like Gayming Mag, arguing likewise that Samus is transgender, based on little more than references to Wu’s original piece. One such trans gayming journalist is “called” Aimee Hart, and, armed with the idea of proof now being “hugely problematic”, Aimee can argue with a straight (or otherwise) face that:
From Princess Peach to Zelda, Samus is certain to have kissed at least one lady in Nintendo. Again, this is fan interpretation, but it would be a disservice to ignore Samus’ queer readings when they are prominent and continue to be so.
If you click on the link on the word “disservice” above, it takes you to a deviant fan-art cartoon someone completely random once did of Samus kissing another ostensibly female Nintendo character, Princess Zelda. And this “queer reading” is all the proof you now need that Samus is indeed queer. If I draw a picture of Samus sucking off Pac-Man, would that turn her straight again?
Womb Raider
Academics are now funded by taxpayers to think like this too. Phoebe Toups Dugas is an Associate Professor in the “Department of Human Centered Computing” at Australia’s Monash University, whatever that is. Phoebe particularly “studies how to make games and interactive systems more inclusive, centering designing for transgender euphoria.” Look at the final sentence on her official online academic profile in order to gain a picture of just how serious a scholar Phoebe truly is:
“Also, she loves dragons.” Maybe her next project will be to make Spyro go gay too? She’s already done it with Samus, contributing a full chapter to the 2018 gayming textbook Queerness In Play, entitled ‘The Big Reveal: Exploring (Trans)Femininity in Metroid’. Here’s the abstract:
When 1986s Metroid revealed Samus Aran as a woman, it was cited as one of the biggest shocks in video game history. Years later, Hirofumi Matsuoka, one of the games initial designers, referred to Samus as a “newhalf”—a Japanese term for a transgender woman. Our chapter explores these two revealing moments—one as woman and one as trans—playing on our typical understanding of video games and their audiences, as well as the audience’s notion of gender identity. The big reveal trope can be a visual rendering of the “trapped in the wrong body” narrative so common in transgender storytelling, while simultaneously using Samus’s reveal to reinforce the typical hegemonic masculinity at the center of most video games.
What does Toups mean when she talks of “centering designing for transgender euphoria”? She means campaigning to have more transgenderists parachuted into videogames, to foster “joy, comfort and wellbeing” amongst trannies when they play one and realize the main protagonist is mentally ill like they are. When you play a videogame, you inevitably align your bodily identity temporarily with that of the main character you control, which does have innate role-playing potential for emotionally disturbed men who want to pretend their off-screen physical frames magically align with those of female player-characters onscreen, like Lara Croft from Tomb Raider.
But when the main character occasionally happens to be trans, this feeling can be heightened even more, creating a moment of “gender euphoria”, defined as being “a moment ‘in-game’, where your [off-screen] identity and your [on-screen, embodied] experience of your identity are truly aligned.” These instances of “satisfaction and relief caused by self-actualization and gender congruence” are described as being “bright, intense moments, wonderful moments.” This is as opposed to instances where the effeminate, trans-aspiring player, is cruelly forced to play as a character who is the opposite of their off-screen gender-ID, a big hulking hairy male like Zangief from Street Fighter II, say.
Instead, designers should, for the continued mental safety of their vulnerable trans players, include many more transgender player-characters, which are currently rare options, lest their queer fan-base turn the console off, slit their wrists, and shout “Game Over!” forever. Significantly, as a key example of “gender euphoria” in her own gayming life, Dugas cites the childhood example of completing NES Metroid and finding out, beneath her space-armor, Samus wore a space-bra.
Fausti-an Bargain
The next logical stage in this process is for left-wing activists to penetrate the videogame industry and begin agitating to do just as Dugas recommends. One such industry infiltrator is queer videogame scriptwriter Megan Fausti, (Newhalf pronouns ‘they/their’), who resembles something from Cyberpunk 2077:
An advocate for “weirder, more compassionate games”, as opposed to simply good ones, what titles has Fausti worked on down the years? None other than Metroid Prime 4: Beyond, during her time (now ended) at the game’s US developer for Nintendo, Retro Studios, for which she is specifically credited as a writer.
This is a little alarming as, Metroid fans discovered, Megan had read Brianna Wu’s 2015 essay claiming Samus was transgender, and responded with a tweet expressing the belief that “Samus is and will be transgender”, a reply Wu himself liked.
Thankfully, Fausti doesn’t appear to have succeeded in forcing Nintendo to commit commercial suicide by making Samus actually go trans in the game, but there is no guarantee future queer entryists will not be more successful.
The Halo Effect
Another popular sci-fi shooter franchise, Microsoft’s XX/XY-Box hit Halo, has run afoul of fans in recent years due to stunts such as rainbow-colored gay costumes being made available for player characters to wear.
🌈 Happy Pride Month 🌈
Embrace love, diversity, and inclusion by equipping the Unity ‘24 armor coating, nameplate, and emblem in Halo Infinite this June.
Let’s stand together in honoring our LGBTQIA+ community and forging a future of unity and acceptance for all.#Pride2024 pic.twitter.com/hspti2lRRP
— Halo (@Halo) June 1, 2024
DEI developers also began rewriting Halo’s main protagonist, a male super-soldier in space-armor called Master Chief, as less of a lone, masculine super-hero, and more of a neutered, feminized figure – “a weak, self-doubting shell of the character” he used to be, according to the musical composer of the initial games in the series, Marty O’Donnell.
The 70-year-old O’Donnell made news in November by standing for Congress himself, just like Brianna Wu had once done, but for diametrically opposed reasons: being a MAGA Republican, he wanted to make games less woke and queer, not more. Now retired, O’Donnell had seen firsthand the beginning of the “cancer” of DEI in the industry:
Instead of hiring people who played videogames, corporations began requiring ‘diversity’ at the expense of game quality. The corporate demand of hiring quotas meant more and more employees in charge of creating games not only didn’t play games, they didn’t even like videogames, and they certainly didn’t understand the audience … It’s hard for [mentally normal] gamers to immerse themselves in a game when they are required to choose a ‘body type’ … and provide pronouns for their character at the start.
The motto of Halo developer Bungie went from “We make games we want to play” to “We create worlds that inspire friendships.” Yet that isn’t what most Halo gamers want to do: they want to shoot ugly killer aliens in the face. The series’ contemporary developers may not understand this, but MAGA memesters in the White House do, hence them exploiting the recent announcement of a Halo remake to pump out memes depicting President Trump as the original, non-gaybow, Master Chief:
Power to the Players https://t.co/GqNu0qdgmw pic.twitter.com/4Hw6G7i7aW
— The White House (@WhiteHouse) October 27, 2025
The border-controllers of Homeland Security went further, exploiting the fact Master Chief fights an army of invading sub-human aliens called The Flood to imply that joining ICE would be a good way for any right-thinking young anti-DEI gamers to get to shoot floods of killer aliens dead for real:
The actual Halo developers were not pleased, calling ICE’s campaign “absolutely abhorrent”, one saying that “The Flood are evil space-zombie parasites, and are not an allegory to any group of people.” Not even Somalis?
As per usual, it is perfectly fine to interpret cultural artefacts through a left-wing lens, like transgenderism, but not through a right-wing lens, like anti-immigrationism. When Marty O’Donnell responded by saying he stood ready to fight alongside Trump “to destroy The Flood once and for all!” he and his kind were inevitably called fascist.
I was going to end this piece by joking ICE should really put out a further Pokémon-inspired meme captioned “Gotta Catch ‘Em All!”, but stand amused to find they have already done so! I’ll have to settle for suggesting they build a new Mexican border wall entirely out of Tetris blocks, then.
For more pieces of mine on idiots queering videogaymes, see here, here, here, here and here.



14 comments
What is it with nerds and dysfunctional sexuality? I can’t figure out if one causes the other.
For what it’s worth I played the first Metroid as a little kid in the 80’s. I never beat the game so I never knew the character was a woman. It’s not really surprising as the old Nintendo games often did have these harmless quirks scattered throughout them.
>What is it with nerds and dysfunctional sexuality?
The nerd stereotype of old is just autism. Nasally voices are common with autism, as are mild physical deformities and a strange appearance. Autism is a neurological disorder that flattens the bell curve, so you have a wider spread, there’s more geniuses and also a lot more retards. The smarter ones become your typical nerds, the obsessive hyper-fixation on a certain subject makes them “nerdy” about whatever that hyper-fixation is.
Autism comes packaged with hypersexuality and paraphilias, absolutely insane paraphilias a lot of the time. It’s a bit stronger for autistic men because of their higher sex drive, but even autistic women do things like get sexual obsessions with socks or chandilers (yes, I’m not joking). The actual depths of autistic sexual depravity have become a bit more known in the internet era, and there’s entire websites dedicated to cataloging the absolute horror of some of it.
Pretty much universally, extreme sexual paraphilias are a sign of actual brain damage or a neurological problem. Mental retardation, psychopathy, autism, are all heavily correlated with extreme sexual paraphilias, so is blunt force trauma to the head if I remember right. Some people become sexually depraved in that manner after developing a brain tumor.
I’ll share a harmless example for laughs, there is one such figure that’s famous, called “The Wonderbread guy”. He has commissioned hundreds of people over the years to draw pictures of rich blonde women filling up shopping carts full of wonderbread (Some cheap bread brand in America). He clearly has deep pockets, and every mid-range commissioned artist gets contacted by him eventually, and there was a running joke about when you’d be contacted by “the wonderbread guy”. There’s hundreds of his commissioned pictures out there, all on the same fixated fetish theme.
https://knowyourmeme.com/memes/murrlogic1s-wonder-bread-fetish-deviantart-commissions
Well heck – I bet I could make some serious shekels cranking out a bunch of sexy Wonderbread shoppers with Stable Diffusion! More seriously, I find it quite puzzling how such a specific fetish makes it into someone’s limbic system.
I wish people had the fortitude to refrain from supporting products that are intended to be poisonous propaganda. But no matter how big “Only Black Lives Matter” gets written in the end zone and no matter how many beloved game characters get trooned and fagged, people still keep sucking down the latest sportsball and triple-A trash.
Will nothing shake them out of it?
After Ubisoft’s stock plunge earlier this year and recent investor grumbling, I think we don’t have to be worried too much.
Worse is the overall drop of expectations and standards which elevates mediocre games more than they deserve. Remember, no AAA pre-orders.
We have learned over the years that boycott’s for the most part, don’t work. It’s not just sports leagues; it’s also various companies that support BLM and other causes that we are opposed to. Disney and Walmart are two good examples. I remember when NASCAR decided to support BLM and donate money to them. Their fans, like NFL fans, put up with it. Things like this don’t surprise me anymore. That doesn’t mean that I have given up on boycotts altogether and it certainly doesn’t mean that we should become apathetic about this and accept defeat. We do need to figure out creative ways to deal with this propaganda, though.
Yeah, it’s depressing. Most people won’t give up a minor pleasure to avoid funding their enemies, even if they know the facts. I bet it’s closely related to how most people who know all about white demographic replacement won’t donate even $1 per year to do anything about it. I really can’t understand that.
They’ll respond to a good, stiff kick in the wallet. Bud Lite is a good example of that. (Likewise, the Chic-Fila Day was an example of positive reinforcement.) In these instances, publicity was the key; both were promoted by talk radio and sort of went viral. To make it work for us, we need to step up the publicity game. If enough fans and customers know there’s a boycott going on, then they’ll go from holding their noses to voting with their wallets. We’ll need better coordination on our side, as well as bolstering our transmission belts. The time is ripe to become major players in the culture wars.
I suspect that an element of shame (or fear of shame) might be necessary. “You’re still drinking the tranny beer?” It helps when there appears to be a bandwagon that people can jump on…
I wonder what would happen if someone started modding these games and put naughty historical figures into them? Now surely that would make a splash!
NexusMods et al would ban the mods (as they’ve done to less spicy right-wing mods). Good luck having people find them on your own website!
For example, you can write a mod to replace white characters with black ones and that’ll be celebrated, but if you write a mod to replace black characters with white ones (i.e. to undo the often ridiculous diversity jamming and race swapping), it will be banned if they notice. As an author of three such mods, I have a personal animus here…
Modding does have potential. It’s just a matter of distributing it without official approval. I remember a DOOM .WAD with Blacks instead of zombies, and the floater eye thing was kind of a rabbi. Cute! I can imagine creative uses for entire game engines; that’s been done too.
What were your creations, if you don’t mind me asking?
Well, back in the day I wrote several mods for Sid Meier’s Pirates!. My most popular are here, but I also did a few wacky ones just for fun.
I cracked the encryption on Battle Brothers (birthing the mod scene there) and made about 21 mods for it. Nineteen are on NexusMods.
I did a rebalance mod for Capitalism II and a QoL & bugfix mod for AI Wars, and several mostly private mods for Kerbal Space Program. (I’m actually working on a KSP mod now, on and off. I wrote it almost ten years ago but decided to finally finish it… not that I really have time for these things anymore, so maybe it’ll be another ten years until that happens.)
I did some ethnic cleansing mods for Two-point Hospital, Oxygen Not Included, and one other game that I can’t recall right now. I can stomach all those wacky diseases in Two-point Hospital, but a facility full of black & Hispanic doctors just breaks the immersion for me – how unrealistic!
I also did a few no-CD cracks back when CDs were a thing, just for my convenience and to preserve my disc drive, but those hardly count as mods…
I do agree that modding has great counter-subversion potential.
I thought the author would’ve mentioned that Samus Aran is explicitly female, because the original 1986 game (and the whole series) is heavily inspired by the Ridley Scott film Alien.
Alien obviously has a female protagonist, who is resourceful and not traditionally feminine, or sexualized. She fights killer aliens on an abandoned, lonely, decaying spaceship corridors/otherworldly place.
That is also the conceit of Metroid, which is famous for its lonely space corridor feel and sparse electronic musical score. And the big bad final boss in Metroid is even called Ridley, as a nod to Ridley Scott. Therefore, Samus Aran is female, as the idea is to ape/homage a Sci fi film with a female lead.
This isn’t a one off. Nintendo regularly uses [Hollywood and Japanese/world] movies for inspiration. Star Fox series is basically a riff off Star Wars; the ship is called an Arwing, a nod to the letter-named ships (X Wing, A Wing etc) In Star wars. Star Fox on the n64 had a level where a ship exactly like the independence day ship blew up the white House destroys a base. Pokemon Red, the first game, has stand by me (four boys on a railway… I better get going, too!) On the TV in the living room. In a later remake of that game, if you play the game as the girl, the film on TV is the wizard of oz [dorothy makes more sense if youre playing as a girl]. Both stand by me and wizard of oz are parallels for the journey the young character [whose meant to be about 9 to 12/13 or so] goes on in Pokemon. And I should add the whole choice to play as a girl thing in the newer pokemon games is itself problematic.
Zelda : link’s awakening is inspired by twin peaks, with the “outsider lands in a weird place full of cultish oddballs” idea. Also in zelda, Ocarina of time (widely considered the best game ever made, the citizen kane of games) the main character is initially part of a group of forest children, clad in green, who never grow up and have a fairy by their side. Sounds a bit like Peter Pan, which predates Disney but was popularised by it. The way Link pulls the sword from the stone is also reminiscent of Disney, the sword and the stone, and the myth of excalibur/King Arthur , which was also made into movie format.
So there’s a precedent for that in nintendo, I think less so in recent years when they’ve tended to become more self-referential as. Nintendo is now its own pop culture world. but back in the day they did a few movie homages. There’s also a lot of homages to Japanese folklore, films, and other types of folklore, in Nintendo games.
You can see more here or elsewhere:https://en.wikipedia.org/wiki/Ridley_(Metroid)
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